I'm still here


This project still lives!

I got hung up for a while trying to figure out if I wanted to keep in the RPG combat.

I decided I didn't like the way it felt jarring with the overall tone and story, so I got rid of it. I have an idea for what will replace it, gameplay wise, and I'm experimenting with a simple, but fun system. More on that if I get it working the way I want it to.

I've also been plugging away at a lot of new pixel art and some fun and gruesome animations. 

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